"Thing" needs a better definition or explanation as to what it is
I'm not at all sure what a "thing" is, or how it differs from an "idea". A "thing" feels and sounds like a physical object, where I think that what is needed is a hierarchy of:
- Major Concept
- items or things
Need to have better ability to outline the layout of a chapter or article for well thought out development.
Originally, during the Shaxpir 1.0 Beta, the idea of a “Thing” was to give you a place to write notes about the artifacts your characters might interact with throughout your story: magic wands, spaceships, briefcases, bicycles, etc.
But we heard this confusion from many of our users and decided to revamp the content model to eliminate the confusion.
When we released Shaxpir 2.0 (on February 21, 2016), we simplified the content model, eliminating the concept of a “Thing” from the Shaxpir notebook.
The new model includes three default categories for content in your notebook: Character, Place, and Theme.
But it also allows you to create your own categories, so you can organize your notebook however you like, rather than fitting into a restrictive model.
For more details, check out the Shaxpir 2.0 release notes:
Thanks for the comment.
OK, I "get it", and I do agree that "things" makes a whole lot of sense at the STORY level. However, at the HOME level, it didn't make a whole lot of sense to me, and felt out of place.
AdminBenji Smith (Founder, Shaxpir) commented
A few examples:
* The Ring of Power
* The Nimbus 2000 Broomstick
* The Ark of the Covenant
* The Sword in the Stone
* A Suitcase full of Money
Just like characters and places, these "things" figure prominently into the worlds of their respective stories. They change hands between characters. They sometimes convey magical powers or advanced technology. And they often have symbolic importance.
When building Shaxpir, we considered other names (Objects, Items, Artifacts, MacGuffins, Entities, Widgets) but in the end, we decided that the term "Thing" had the least conceptual baggage and would be the most useful way of conveying the concept in Shaxpir.